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The Demoman

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The Demoman Empty The Demoman

Post  NerosMind on Thu Jun 11, 2009 9:02 pm

The Demoman
The Demoman 2833611216_4003937646
IconsThe Demoman 40px-Leaderboard_class_demo
Class Demoman
Type Defensive
Speed93%
Health 175
Abilities Sticky Jump
Weapons DamageClip Size Clip Capacity
Grenade Launcher 65 - 125 (295 crit)4 16
Sticky Launcher108 - 160 (350 crit) 824
Bottle43 - 87 (195 Crit) 0 0

Abilities -
Sticky Jump - This not really an abilitie but more of a skill. whent eh stickies explode, it gives off a blast impact, simular to that of the Airblast of the pyros gun. If you jump over some stickies while setting them off, you should be propelled in a direction based on your location to the stickies. you can use the blast to propell your self higher than a standard jump and reach locations not normally avalable. The more stickies you use, the higher you will go, but also the more damage you will take.

Kalpon777 Guide:
Spoiler:

Arc your Grenades high in the air. If you throw them as far as possible you can create a volley of death from above which is great for putting pressure on Sentrys too far away to hit you.
Close up Grenade Launcher combat is the most difficult, and requires the Demo to predict his enemies movements. Tip: Pyros and Scouts will require you to aim further away to hit them than a charging Soldier. Make class distinctions when you've got to.

Grenades can bounce, so use it to your advantage. Hit them off a corner and bounce them inside a room the enemy occupies.
When the Demo is physically limited by a smaller part of the map (i.e. Rooms, Tunnels, Hallways, etc) his Grenades are most deadly in these tight quarters. However, without a Sticky Bomb trap to fall back on for defense (and reloading) you will be singled out and killed quickly.

Get good at charging Stickys up, eventually you can almost snipe with them. Just create a local server and practice shooting stickys where Sentrys and enemies usually are on big servers from a distance.

Be aware where you shoot your Stickys! Surprise is your biggest advantage to getting massive kills. Don't just shoot them on the ground in the open, charge them up and put em' in the corner where nobody looks =P

Time your placement, if you run around a corner and Heavy Weapons Guy is 5 feet away barrel rolling but a scout is not far behind him, throw 4 stickys right at the corner to take out the Heavy and lay a couple at your feet while you're retreating to ensure you damage the scout as well. This gives you time to switch to your Grenade Launcher and reload/retreat or rush right after you detonate the Stickys.

Sticky Bombs "lock" areas off and give the Demo some defense.
Not only can you fire your Grenade Launcher from safety, but by doing so you easily lure enemies into your waiting traps and offer your teammates some protection.
Stickies have a different arc than the Grenade, but in my experience with a split second charge up you can fire them like Grenades for a similar feel.
You'll have better luck charging 3 stickies up and air-blasting them rather than spamming 5 or more and rushing when on defense.

If an enemy is higher than you, air-det the stickies over them so you don't have to rely on a direct grenade hit.
3 stickies for lvl 3 Sentrys, 2 for all other buildings. About 4 pipe bombs for respectively.
You can sticky jump to mid faster than the scouts can get there.

_________________
"Hit the brix pal, your done" - Scout
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The Demoman Empty Re: The Demoman

Post  Wrath on Fri Jun 12, 2009 3:02 pm

My tip for firing nades: You only get 4 of these per round, so you need to know how to aim them. Now, I'm no expert in using them, but one observation's made me a fair bit more reliable with them. If you fire your nade then compare how it travels to your crosshair, you'll see that it in fact goes up and to the right a little, rather than arcing bang-on through it.

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The Demoman Empty Re: The Demoman

Post  Jack.*insert random text* on Sat Jun 13, 2009 12:15 pm

As stated in kalpon777s guide,predicting enemy movement is the key to succes. This is a real must when you face your biggest treath,the fast and nimble scoot. My tip: The "usual" scoot tries to get close to you because of the high dmg the scattergun/FAN gives. Plant some stickies on the floor when you move away from him and detonate them asap. When you might have vollied the little man in the air finish it off with a well aimed normal grenade or place a sticky were he's about to go down.
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Post  Pinguster on Sat Jun 13, 2009 8:04 pm

Unless you are some kind of masochist scout will be hard with grenades, I suggest you use stickies and abuse the fact that all scout players move around more than some 6 year old on ADHD plant them and wait for them to walk over them whilst firing more if he doesn't walk over the original forcing him into one place.

If caught at point blanc with stickies fire them at the floor, grenades just aim in thier general direction and pray
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