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The Scout

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The     Scout Empty The Scout

Post  NerosMind on Thu Jun 11, 2009 9:35 pm

The Scout

The     Scout Tf2Scout

IconsThe     Scout 40px-Leaderboard_class_scout
Class Scout
TypeOfensive
Speed 125%
Health 125
AbilitiesFast Cap
Double Jump

Weapon DamageClip Size Clip Capacity Extra Info
Scatter Gun85 - 105 (180 crit) 632 N/A
Pistol20 - 22 (45 crit) 12 36 N/A
Bat 24 - 46 (105 Crit) 00 2x speed
UnlockableDamage Clip Size Clip Capacity Extra Info
Force-A-Nature95 - 100 (175 crit) 236 Throws enemy back when hit. Also propels self in opposite direction when airborn.
Bonk! Atomic PunchN/A N/AN/A User Dodges all enemy fire and moves faster than normal. After use, users speed is reduced.
The Sandman 24 - 46 (105 Crit) 1 1 Hits a baseball at an enemy, stunning them from 1-8 seconds, Can not double jump when equiped.

Abilities -
Double Jump - This lets the scout jump a second time. This jump is performed when in the "Falling state". After doing a standard jump, all classes go into the falling state after performing a standard jump or falling from a great height. This means that the scout can peform a jump when falling from great heights.
Fast Cap - When capturing capture point, the scout counts as two people standing on the point. This lets the perform a capture twice as fast as normal.

Hints and Tips:
Guide
Guide 2

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"Hit the brix pal, your done" - Scout
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The     Scout Empty How to play scout:

Post  Ryan on Sat Jun 13, 2009 2:44 am

https://www.youtube.com/watch?v=jRSW0Y1SgoA

Watch that video. and then the Addendum. In short, try to emulate his style Wink

-Always take alternate routes, whenever possible.

-Don't underestimate the pistol.

-Keep the scattergun loaded.

-Mess around with your sensitivities. For me it seems like Scout and Sniper are the two classes where having a good sensitivity matters most. Same with FPS. Make sure yours is good.

-Hit and run. You'll live.

-Only use the bat as a last resort, for humiliation, for getting kills when your ammo is out, or for melee fights. Wink

-Steer clear of Pyros. After surprising them and getting away from the flame, use your pistol to finish them off.

-Don't run into groups of enemies head on. You WILL die.


EDIT: -Don't use the Sandman. Wink



afro
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The     Scout Empty Re: The Scout

Post  NerosMind on Sat Jun 13, 2009 11:11 am

Ryan wrote:

-Don't run into groups of enemies head on. You WILL die.
Who told you that?

If you are a good scout you can easily take on 3 - 4 at the same time. Cool

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The     Scout Empty Re: The Scout

Post  Jack.*insert random text* on Sat Jun 13, 2009 12:07 pm

NerosMind wrote:
Ryan wrote:

-Don't run into groups of enemies head on. You WILL die.
Who told you that?

If you are a good scout you can easily take on 3 - 4 at the same time. Cool
That is if those 3 - 4 still need to l2p..iow when were in that league you better not try that Sad
Also note:
soldiers 2 hit kill you
demomen 1 or 2 hit kill you
snipers usually bodyshoot ya so 1 hit kill most of the time(yep 2forts)

Conclusion:Run Forest,run!

And also,don't underestimate the FAN,i use it prior to the scattergun and i can kill most scoots with scattergun quit easy...
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The     Scout Empty Regarding the Force-a-natures jump

Post  Anthony Qvarnström on Sun Jun 14, 2009 8:59 am

http://www.ubercharged.net/2009/03/18/tf2-physics-leson-the-laws-of-force/ This is something everyone who plays scout with the FaN on vikings should read. Heck, any scout using the FaN should read this.
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The     Scout Empty Re: The Scout

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